Patch Notes – Game Update 3.1.2

Highlights

Revel in the arrival of Star Wars™ Celebration with a Double XP Week! Get twice the experience from April 16th at 11:00 PDT/18:00 GMT to April 22nd at 00:01 PDT/07:00 GMT!

Bounty Contract Week Returns! Hunt wanted criminals in this returning event! The event begins April 21st at 05:00 PDT/12:00 GMT and ends April 28th at 05:00 PST/12:00 GMT!

General

  • Frameworks from any Guild Bank tab can now be used to purchase Guild Flagship Room unlocks.

Cartel Market

  • Vehicles with the new “Flourish” functionality will be available in the Cartel Market soon!
  • Bright Yellow and Vibrant Green Eyes are now available for Cyborgs.
  • Short Wavy Hair no longer distorts on any body types.
  • The Bright Blue Eyes appearance has been fixed and is now available for Female Human and Cyborg characters.
  • The “Tempest Cutter” now correctly displays an icon and a Collection image.

Classes + Combat

Jedi Knight
Guardian

  • Focused Defense now grants 12 charges (up from 10) and lasts for 15 seconds (up from 10).

Sentinel

  • Zealous Ward now properly heals when using Saber Ward.

Sith Warrior
Juggernaut

  • Enraged Defense now grants 12 charges (up from 10) and lasts for 15 seconds (up from 10).

Jedi Consular

  • The range of Mind Crush has been reduced to 10 meters (down from 30 meters).

Sage

  • Force Reach now additionally increases the range of Mind Crush, Force in Balance, and Vanquish by 20 meters (from the base range of 10 meters).
  • Redesigned the Upheaval utility: Project gains a 25% chance to produce a second Project that deals 25% damage.
  • The damage dealt by Forcequake has been decreased.
  • Forcequake now consumes 60 Force (down from 120) over the duration of the channel (3 seconds, down from 6 seconds). Additionally, the snare on targets damaged by Forcequake has been removed.

Telekinetics

  • Abilities affected by Telekinetic Momentum now have a 25% chance (down from 30%) to trigger a second telekinetic charge that deals 25% damage to a target.
  • Mental Momentum now grants a 25% chance for Mind Crush to tick twice (down from 30%). Additionally, Mental Momentum now grants Turbulence a 25% chance to produce a second blast that strikes the same target for 25% damage (both down from 30%, respectively).
  • The damage dealt by Telekinetic Gust has been increased. Additionally, the cooldown of Telekinetic Gust has been increased to 15 seconds (up from 12 seconds).
  • The damage dealt by Telekinetic Burst has been slightly decreased. Additionally, Telekinetic Burst now costs 33 Force (up from 30).
  • Fixed an issue that caused Tremors to apply Unshakable early, negating interrupts.

Balance

  • Mind Warp now increases the duration of Mind Crush and Vanquish by 3 seconds (up from 2 seconds).

Shadow
General

  • Updated the Phase Walk tooltip for consistency with the Sith Assassin mirror.

Kinetic Combat

  • Force Break now increases the damage dealt by Combat Technique’s Force Breach and Slow Time by 40% (up from 30%).

Infiltration

  • Kinetic Field now increases damage reduction by 3% for 15 seconds (up from 2%) when dealing critical damage. This effect stacks up to 3 times.
  • Low Slash now has a 30 meter range (up from 4 meters), and the damage it deals has been reduced.

Serenity

  • Force in Balance and Vanquish now have a maximum range of 10 meters (down from 30 meters).
  • The life redirected by Psychic Absorption for Sever Force and Force Technique’s Force Breach has been reduced to 10% of the damage dealt (down from 25%).
  • Serenity Strike no longer benefits from Mind Quell.
  • Targets can no longer suffer from the periodic effects of Mind Crush and Vanquish simultaneously.
  • Crush Spirit will no longer occur more than once every 15 seconds, as the tooltip states.

Sith Inquisitor

  • The range of Crushing Darkness has been reduced to 10 meters (down from 30 meters).

Sorcerer

  • Transmission now additionally increases the range of Crushing Darkness, Death Field, and Demolish by 20 meters (from the base range of 10 meters).
  • Redesigned the Chain Shock utility: Shock gains a 25% chance to produce a second Shock that deals 25% damage.
  • The damage dealt by Force Storm has been decreased.
  • Force Storm now consumes 60 Force (down from 120) over the duration of the channel (3 seconds, down from 6 seconds). Additionally, the snare on targets damaged by Force Storm has been removed.

Lightning

  • Abilities affected by Forked Lightning now have a 25% chance (down from 30%) to trigger a second arc of lightning that deals 25% damage to a target.
  • Forked Darkness now grants a 25% chance for Crushing Darkness to tick twice (down from 30%). Additionally, Forked Darkness now grants Thundering Blast a 25% chance to produce a second blast that strikes the same target for 25% damage (both down from 30%, respectively).
  • The damage dealt by Lightning Flash has been increased. Additionally, the cooldown of Lightning Flash has been increased to 15 seconds (up from 12 seconds).
  • The damage dealt by Lightning Bolt has been slightly decreased. Additionally, Lightning Bolt now costs 33 Force (up from 30).
  • Fixed an issue that caused Conduction to apply Unshakable early, negating interrupts.

Madness

  • Lingering Nightmares now increases the duration of Crushing Darkness and Demolish by 3 seconds (up from 2 seconds).

Assassin
Darkness

  • Mounting Darkness now increases the damage dealt by Dark Charge’s Discharge and Wither by 40% (up from 30%).

Deception

  • Entropic Field now increases damage reduction by 3% for 15 seconds (up from 2%) when dealing critical damage. This effect stacks up to 3 times.
  • Low Slash now has a 30 meter range (up from 4 meters), and the damage it deals has been reduced.

Hatred

  • Death Field and Demolish now have a maximum range of 10 meters (down from 30 meters).
  • The life steal granted by Imbibe to Creeping Terror and Lightning Charge’s Discharge has been reduced to 10% of the damage dealt (down from 25%).
  • Leeching Strike no longer benefits from Dreadful Nightmares.
  • Targets can no longer suffer from the periodic effects of Crushing Darkness and Demolish simultaneously.

Trooper

  • Adrenaline Rush now triggers when your health is reduced to 40% or less (up from 35%). Once triggered, Adrenaline Rush heals you to 40% (up from 35%) of your max health for 8 seconds, but will not exceed 40% (up from 35%) of your max health.

Commando
Assault Specialist

  • Incendiary Round and Serrated Bolt no longer benefit from Assault Trooper.
  • Degauss now increases defense chance by 35% (up from 25%) when activating Diversion. This effect lasts for 6 seconds.
  • Rapid Recharge no longer grants 2% alacrity.

Gunnery

  • Redesigned Decoy: Diversion grants 5 charges of Decoy. Each charge of Decoy intercepts and absorbs an incoming Force or tech attack. Each time you absorb a Force or tech attack in this manner, Decoy loses 1 charge. Lasts up to 10 seconds.
  • Curtain of Fire may now be triggered by activating Hail of Bolts, in addition to Grav Round.

Vanguard
Shield Specialist

  • Soldier’s Grit has been updated to match the changes to Adrenaline Rush, and now heals every second while above 40% of your maximum health (up from 35%).

Bounty Hunter

  • Kolto Overload now triggers when your health is reduced to 40% or less (up from 35%). Once triggered, Kolto Overload heals you to 40% (up from 35%) of your max health for 8 seconds, but will not exceed 40% (up from 35%) of your max health.

Mercenary
Innovative Ordnance

  • Incendiary Missile and Serrated Shot no longer benefit from Ordnance Expert.
  • Degauss now increases defense chance by 35% (up from 25%) when activating Chaff Flare. This effect lasts for 6 seconds.
  • Rapid Venting no longer grants 2% alacrity.

Arsenal

  • Redesigned Decoy: Chaff Flare grants 5 charges of Decoy. Each charge of Decoy intercepts and absorbs an incoming Force or tech attack. Each time you absorb a Force or tech attack in this manner, Decoy loses 1 charge. Lasts up to 10 seconds.
  • Barrage may now be triggered by activating Sweeping Blasters, in addition to Tracer Missile.

Powertech
Shield Tech

  • Coolant has been updated to match the changes to Kolto Overload, and now heals every second while above 40% of your maximum health (up from 35%).

Flashpoints + Operations

General

  • Solo Mode Forged Alliances and Shadow of Revan Flashpoints are now repeatable and can be picked up at any time from the access quest NPCs. Furthermore, any players who were unable to progress past the Forged Alliances Solo Arc due to having completed the solo mode Flashpoint prior should now be able to progress. The Mission “Torch’s Flame” will be reset by this change.
  • The XP and credits reward for Solo Mode Forged Alliances and Shadow of Revan Flashpoints have been adjusted as they are now repeatable.

Blood Hunt

  • Players can no longer get trapped inside of the beast cages during the Jos and Valk Beroya encounter in some cases.

Legacy of the Rakata

  • Republic Players are now able to enter the Flashpoint.

Depths of Manaan

  • Reduced the damage of Hard Mode M2-AUX Foreman Droid’s Logistics Enforcement Laser by 20%.
  • It is no longer possible to avoid damage from Demolition Probes by standing in a specific spot.

Items + Economy

  • The item “Stronghold Title: Chamber of Truth” can now be sold on the Galactic Trade Network.
  • The “Trophy Hunter’s Mask” available from the I.C.E. reputation vendor now unlocks in Collections.
  • Resurrected Relic of Focused Retribution is no longer triggered by healing and dealing damage separately.
  • The following Decorations now have more detailed Sources in the Decoration UI:
    • D5-Mantis Patrol Craft
    • X-70B Phantom
    • Defender-Class Light Corvette
    • Fury-Class Imperial Interceptor
    • XS Stock Light Freighter
    • BT-7 Thunderclap
    • Imperial Transport Shuttle
    • Ship Computer: Imperial (Full)
    • Ship Computer: Republic (Full)
  • The Gree Light Pillar (Blue) Decoration now correctly unlocks when the Decoration is used.
  • Using the Czerka Crate-O-Matic now hides equipped weapons.
  • Using the Holo-Shrub Disguise now hides equipped weapons.
  • The following vehicles will now unlock a Stronghold decoration if owned:
    • Ubrikkian Hunter
    • Rendili Watchmen
    • Longspur Recon
  • The “Holocall Kiosk” Decoration can now be listed on the Galactic Trade Network.
  • The following Stronghold Titles are now Bind on Pickup:
    • Stronghold Label: Imperial Sanctuary
    • Stronghold Label: Republic Sanctuary
    • Stronghold Label: Starfighter’s Lounge

Missions + NPCs

  • The guards on Yavin 4 now correctly count towards the “Yavin 4: Raiding the Republic” and “Yavin 4: Attacking the Empire” Conquest Objectives.
  • Jedi Knights now receive a message after their encounter with Captain Milenec as intended.
  • The Bioanalysis Mission “Fishing for Trouble” now provides Grade 11 Samples, and the Mission “Storms of Orleon” now provides Grade 11 Compounds.
  • The camera no longer shows an invalid camera angle during the Belsavis Mission “Inner Power.”
  • The follow-up messages for several Missions now reward Basic Commendations instead of Planetary Commendations.
  • Level 55 Hard Mode Flashpoints no longer count towards the Mission “[WEEKLY] Galactic Conflicts.”
  • Solo and Tactical Blood Hunt Flashpoint Missions are now fixed at Level 57. The Hard Mode version remains at Level 60.

Patch Notes – Game Update 3.1.1

Highlights

Bounty Contract Week Returns! Hunt wanted criminals in this returning event. The event begins March 17th at 04:00 PDT/11:00 GMT and ends March 24th at 04:00 PDT/11:00 GMT.

General

  • The second dialogue choice when speaking to Jerwo Vhob on Rishi no longer appears blank in French and German.
  • The Decoration “Gree Light Pillar (Blue)” now consistently appears in the Decoration UI.
  • Numerous mounts have been updated to allow similar styles to utilize the same hook types within Strongholds.
  • The “Orbital Power Monitor” Decoration now has a 20% chance to drop from the final boss of Kuat Drive Yards.
  • The following decorations have been added to their appropriate faction Starfighter and PvP Decoration vendor. They cost 5 Dark Projects and 5 Universal Prefabs MK-3 each:
    • Ship Computer: Imperial (Full)
    • Ship Computer: Republic (Full)
  • Applied the appropriate soundsets to numerous Nova Blades on Rishi.
  • The “Southern Shore Crab” now counts towards the “Fauna of Rishi” Achievement.
  • The Achievements to defeat Commander Mokan now have proper icons.
  • The Sith Warrior Shadow of Revan intro cinematic has been updated so that Vette now appears in the gear the player has selected rather than default gear.
  • Conquest Points now sort by the number value instead of the first digit in the Guild UI.
  • The following emotes now play an animation when used:
    • /duck
    • /look
    • /meditate
    • /observe
    • /raise
    • /tap

Cartel Market

  • The B-100 Cybernetic Hands no longer stretch when using the One Man Band Rest and Recharge item.
  • Corrected multiple missing/stretched textures present on the “Shaggy” hair style.
  • “Shaggy” hair now works on all Female Body Types.
  • “Emote: No Bones Dance” and “Emote: Punt” now correctly display in Collections that they can be purchased from the Acolyte’s Shadow Pack.
  • The RK-4, RK-5 and RK-6 Starforged Blasters have all been recalled, and now produce a different sound when fired.
  • The Holoprojector on the Hunter’s Planning Table Decoration has had its bulbs replaced and now displays longer.
  • Kreia’s Robes now display properly.

Classes + Combat

Jedi Knight
Sentinel

  • Just Pursuit has been redesigned: Leg Slash immobilizes the target for 3 seconds. This immobilizing effect cannot be applied to the same target more than once every 10 seconds.
  • Removed the Stagger and Defiance Skillful Utilities.
  • New Skillful Utility: Reining Reach. Reining Reach increases the range of Leg Slash to 10 meters and reduces its focus cost by 2.
  • New Skillful Utility: Adamant. You generate 4 focus when stunned, immobilized, put to sleep, or knocked down. Additionally, the cooldown of Resolute is reduced by 30 seconds.
  • Removed the health penalty from Guarded by the Force. Additionally, the base cooldown of Guarded by the Force has been increased by 60 seconds.
  • Force Camouflage now additionally grants immunity to controlling effects for its full duration. Dealing direct damage ends this immunity.
  • The tooltip of Leg Slash now properly displays the duration of the speed reduction effect.
  • Fixed the Defensive Forms Utility, and it now properly increases damage reduction in Shii-Cho Form.

Combat

  • Saber Storm’s tooltip now displays the correct critical strike damage bonus.
  • Immaculate Force’s tooltip now displays the proper Ability name for the class.

Sith Warrior
Marauder

  • Inescapable has been redesigned: Crippling Slash immobilizes the target for 3 seconds. This immobilizing effect cannot be applied to the same target more than once every 10 seconds.
  • Removed the Stagger and Unyielding Skillful Utilities.
  • New Skillful Utility: Maiming Reach. Maiming Reach increases the range of Crippling Slash to 10 meters and reduces its rage cost by 2.
  • New Skillful Utility: Inexorable. You generate 4 rage when stunned, immobilized, put to sleep, or knocked down. Additionally, the cooldown of Unleash is reduced by 30 seconds.
  • Removed the health penalty from Undying Rage. Additionally, the base cooldown of Undying Rage has been increased by 60 seconds.
  • Force Camouflage now additionally grants immunity to controlling effects for its full duration. Dealing direct damage ends this immunity.
  • The tooltip of Crippling Slash now properly displays the duration of the speed reduction effect.

Jedi Consular
Sage

  • Metaphysical Alacrity now properly increases the duration of Force Speed.

Shadow

  • Phase Walk now has a 10 minute duration (up from 5).
  • The Utility “Mind Over Matter” now properly increases Force Speed duration.
  • The Passive Ability “Rapid Recovery” now grants +100% Force Regen bonus to Double-Bladed Saber Tactics as intended.

Agent
Sniper
Virulence

  • The critical hit chance of Laze Target now affects the full duration of Cull.

Trooper

  • Full Auto is now exclusive to the Commando Advanced Class and can be trained at level 15.
  • Pulse Cannon can now be trained at level 3 (previously 8) and Mortar Volley can now be trained at level 8 (previously 10).
  • All Troopers may want to visit their class trainer to make sure they have the highest ranks of all the affected abilities mentioned above.

Vanguard

  • Increased the ability activation cooldown of Shoulder Cannon to 1.5 seconds (up from .5 seconds).
  • Slightly reduced the damage of Shoulder Cannon.
  • Edited the tooltip for Electro Shield to indicate that it only deals retaliatory damage against direct damage, not periodic damage.
  • The Shoulder Cannon tooltip now displays the proper cooldown for time between missile launches.

Plasmatech

  • Adrenaline Fueled has been redesigned: While Adrenaline Rush is active, your damage reduction is increased by 30%. Additionally, the cooldown of Adrenaline Rush is reduced by 60 seconds.
  • The damage dealt by Shockstrike and Fire Pulse has been reduced.
  • Rain of Fire has been redesigned: Pulse Cannon deals 10% additional damage to burning targets.
  • Plasma Barrage has been redesigned: Fire Pulse makes your next Ion Pulse or Explosive Surge deplete no energy cells. Additionally, Pulse Cannon now overwhelms the targets it damages. Overwhelmed targets take 10% more damage from area attacks.
  • Plasmatic Assault now additionally increases the critical bonus of Plasmatize by 30%.
  • Ionized Ignition now properly applies a Plasma Cell burn to all affected targets.

Shield Specialist

  • Ion Shield has been redesigned: Further increases damage reduction while Ion Cell is active by 2%. Additionally, Energy Blast damages up to 3 additional enemy targets within 5 meters of the primary target. Does not damage sleeping, lifted, or incapacitated enemies.
  • Energy Blast now generates 25% additional threat.

Commando
Gunnery

  • Cover Fire now slows the target’s movement speed by 70% for 3 seconds with each hit (up from 2 seconds).

Combat Medic

  • Fixed a bug that removed the Kolto Residue slow effect from Kolto Bomb.

Bounty Hunter

  • Unload is now exclusive to the Mercenary Advanced Class and can be trained at level 15.
  • Flame Thrower can now be trained at level 3 (previously 8) and Death from Above can now be trained at level 8 (previously 10).
  • All Bounty Hunters may want to visit their class trainer to make sure they have the highest ranks of all the affected abilities mentioned above.

Powertech

  • Increased the ability activation cooldown of Shoulder Cannon to 1.5 seconds (up from .5 seconds).
  • Slightly reduced the damage of Shoulder Cannon.
  • Edited the tooltip for Pyro Shield to indicate that it only deals retaliatory damage against direct damage, not periodic damage.
  • The Shoulder Cannon tooltip now displays the proper cooldown for time between missile launches.

Pyrotech

  • Automated Defenses has been redesigned: While Kolto Overload is active, your damage reduction is increased by 30%. Additionally, the cooldown of Kolto Overload is reduced by 60 seconds.
  • The damage dealt by Flaming Fist and Immolate has been reduced.
  • Rain of Fire has been redesigned: Flame Thrower deals 10% additional damage to burning targets.
  • Flame Barrage has been redesigned: Immolate makes your next Flame Burst or Flame Sweep generate no heat. Additionally, Flame Thrower now overwhelms the targets it damages. Overwhelmed targets take 10% more damage from area attacks.
  • Firebug now additionally increases the critical bonus of Scorch by 30%.
  • Volatile Igniter now properly applies a Combustible Gas Cylinder burn to all affected targets.

Shield Tech

  • Ion Screen has been redesigned: Further increases damage reduction while Ion Gas Cylinder is active by 2%. Additionally, Heat Blast damages up to 3 additional enemy targets within 5 meters of the primary target. Does not damage sleeping, lifted, or incapacitated enemies.
  • Heat Blast now generates 25% additional threat.

Mercenary
Arsenal

  • Pinning Fire now slows the target’s movement speed by 70% for 3 seconds with each hit (up from 2 seconds).

Flashpoints + Operations

The Ravagers

  • Lowered Torque’s health on 16-Player Story Mode.

Temple of Sacrifice

  • The “Devastation” debuff tooltip no longer refers to “The Rock.”

Terror From Beyond

  • The Data Cores no longer spawn infinite droids.

Battle of Rishi

  • Toned down the damage of non-boss enemies, with a bit more emphasis on the “Strong” tier enemies, in the Hard Mode version.
  • Rarrook no longer Jet Charge’s at Companions or the GSI Combat Support Droid.
  • Decreased the damage of Full Auto (Rarook), Suppressive Fire (Marko’Ka), and Stealth Strike (Marko’Ka).
  • Decreased damage of Master Obai’s Master Strike, and Lord Vodd’s Ball Lightning (Both the impact damage and the subsequent DoT).
  • Decreased the damage output of the Called Reinforcements during the Shield Squadron Unit 1 encounter.
  • Commander Mokan’s “Compound 9 Reload” channel is no longer interrupted if his main target vanishes during his Hard Mode encounter.
  • Commander Mokan’s “Compound 9” now highlights as a Cleansable debuff in the Debuff Frame.
  • Decreased the damage of “Compound 9” and “Compound 17.”
  • Increased the damage of Commander Mokan’s Ranged Attack.
  • Shield Squadron Unit 1’s “Orbital Laser” and “Missile Blast” damage areas now more closely match their indicators.
  • Marko’Ka’s summoned droids can no longer be salvaged.

Blood Hunt

  • Republic players can no longer repeatedly access Solo Mode Blood Hunt.
  • Yustapir’s “Hurl” ability now respects a player’s knockback immunity.
  • Jos and Valk Beroya no longer stay on their ledges in certain situations.
  • Players who are knocked off of the platform when fighting Jos Beroya are now spawned at the correct checkpoint.
  • Players, Companions, and the GSI are no longer able to leap to Jos Beroya while he is in his perch.
  • Kyramela Gemas’rugam now resets if moved outside of the combat area in Solo Mode.
  • Krakjya and Krakjya Stalker no longer have the Boss Immunity buff.

Depths of Manaan
Hard Mode

  • Decreased the damage that non-boss enemies deal by about 20%.
  • Further decreased the damage dealt by Dual Saber Throw (Shasa Zealots) and Long Range Snipe (Facility Snipers) by 5% (for a total reduction of 25%). This also applies to the Shasa Zealots that appear during the Ortuno encounter.
  • Sairisi has been retuned:
    • Slightly reduced the overall damage done during the encounter (~4%).
    • Slightly reduced the health of the Riot Suppression Droids (~5%).
    • The rate at which Riot Suppression Droids auto-repair under their Riot Suppression Shield now degrades each time the shield cycles by 1/3. This means the second time they shield themselves, they’ll heal at 2/3 the normal rate, the third time they’ll heal at 1/3 the normal rate, and the fourth time they cease healing entirely.
  • Ortuno has been retuned:
    • Reduced Ortuno’s Health (~15%).
    • Increased the damage Ortuno direct attacks deal (except for Energy Eruption) by ~10%.
    • Decreased the damage of Energy Eruption (~15%).
  • Stivastin has been retuned:
    • Significantly reduced the damage of the Lab Guardian droid adds (-25%).
    • Increased the duration that flame jets suppress Stivastin’s regeneration to 36s (up from 30s).
    • Increased the damage that flame jets deal to Stivastin by 20%.
  • Increased the Credit reward for “[HARD] Depths of Manaan” for both Factions to match that given by similar Flashpoints.

Assault on Tython

  • The Falling Rock ability used during the Master Oric Traless / Lord Goh encounter in Assault on Tython now shows the damage at the moment of impact.
  • The Mark VII Training Droids in Hard Mode Assault on Tython now correctly spawn as Strong instead of Elite.
  • Lieutenant Kreshin’s ability “Slash” now hits for the correct amount of damage in Hard Mode Assault on Tython.
  • The Force Push distance for both Imperial and Republic Commanders has been reduced.

Korriban Incursion

  • The damage increase from the Zen ability for the Republic Commander bonus boss is now the same as the Imperial Commander in Hard Mode.

Legacy of the Rakata

  • The Imperial version of “[HARD] Legacy of the Rakata” now grants the same Credit reward as the Republic version.
  • Added additional points of collision in the area around the Infinite Army Prototype to prevent the avoidance of boss mechanics.

Directive 7

  • The Mentor Assassin Beta no longer drops loot before all of the Assassin Droids are defeated.

Items + Economy

  • Level 60 Hard Mode Flashpoints and Story Mode Operations now drop MK-2 gear instead of MK-1.
  • Kell Dragon Force-Master 4-Piece Set Bonus now functions properly for Sages.
  • The Medical Grade Injector has been added to Mnek, the Scrap Peddler: Prototype Materials vendor.
  • The Deceiver Force-Lord Hood no longer has clipping issues with helmets.
  • The Headhunter’s Helmet now has voice modulation.
  • Fixed skinning issue with Devoted Armor Boltblaster’s Body Armor that caused it to distort while running.
  • Fixed distortion issues on Female Body Types for the Revanite, Deceiver, Pummeler, and Bulwark armor sets.
  • The following crafting items can now be placed on the Galactic Trade Network:
    • Exonium
    • Matter Transubstantiator
  • Increased stats to the appropriate level on the following items:
    • Yavin Force-healer’s MK-1 Motivator
    • Deceiver Force-healer’s MK-1 Motivator
    • Massassi Force-healer’s MK-1 Motivator
  • The Veda Cloth Lower Robes no longer cause player’s legs to disappear.
  • The following crafted cybertech items have had their values reduced significantly to be more in line with other crafted items:
    • Frasium Frontline Secondary Parts
    • Frasium Frontline Primary Parts
    • Frasium Ordnance Secondary Parts
    • Frasium Ordnance Primary Parts
    • Frasium Frontline Secondary Motor
    • Frasium Ordnance Primary Motor
    • Frasium Frontline Primary Motor
    • Frasium Ordnance Secondary Motor
    • Frasium Ordnance Secondary Core
    • Frasium Ordnance Primary Core
    • Frasium Frontline Sensor Unit
    • Frasium Frontline Secondary Core
    • Frasium Frontline Primary Core
    • Frasium Ordnance Sensor Unit

Missions + NPCs

  • The Missions “Forged Alliances: Part I” and “Forged Alliances: Part II” are now available at the same level as “[Prelude] Shadow of Revan.” The progress on these missions has been reset.
  • The Yavin 4 Bonus Mission “Chopping Block” has had its kill requirements lowered from 10 to 6. The progress on this mission has been reset.
  • Fixed an issue that caused players to not receive proper credit for the Mission “The Enemy Within” upon defeating the Revan encounter in Temple of Sacrifice.
  • Republic players now correctly receive credit for the Mission “[WEEKLY] Galactic Conflicts” when completing Hard Mode Battle of Rishi through the Group Finder.
  • Level 55 Tactical Flashpoints now count towards the Mission “[WEEKLY] Tactical Flashpoints.”
  • The lockbox on Rishi required for the Mission “Monkey-Lizard Business” can no longer become unusable.
  • Troopers who have completed the Flashpoint Depths of Manaan now have their involvement acknowledged on the Mission “Eclipse Squad.”

Patch Notes – Game Update 3.1: Conflict On Rishi

Highlights

Ranked Warzone Arena Season 4 has begun! Get in there and go berserk! Season 3 leaderboards have been archived.
New Hard Mode Flashpoints! Hard Mode Blood Hunt and Battle of Rishi are now available through Group Finder in the Hard Mode Flashpoint category at level 60.
New Legacy Unlock – Improved Mounting! You can now summon any vehicle or creature mount while moving!
Relics of the Gree is back! The Gray Secant has been spotted on Ilum, which means only one thing: the Relics of the Gree Event is back and now available for Level 60 players! From February 24th at 4:00PST/12:00 GMT to March 3rd at 4:00PST/12:00GMT, Black Bisectors are called upon to complete missions for new rewards!
Bounty Contract Week Returns! Hunt wanted criminals in this returning event. The event begins February 12th at 04:00 PST/12:00 GMT and ends February 17th at 04:00 PST/12:00 GMT
Progress faster with a Double XP Weekend! Get twice the experience from February 13th at 10:00 PST/18:00 GMT to February 16/17th at 23:00 PST/07:00 GMT!

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Game Update 3.1: Conflict on Rishi

31conflict_854x310-1Rally three of your most trusted allies and return to the dangerous pirate haven of Rishi to fight through Level 60 Hard Mode versions of the two newest story-driven Flashpoints from the Shadow of Revan Digital Expansion, Blood Hunt and Battle of Rishi. Plus, compete for glory and new rewards in PvP Season 4 – all in Game Update 3.1: Conflict on Rishi coming February 10th!

Prove your prowess and get rewarded with valuable mounts, decorations and more:

  • Tower over your enemies aboard an impressive Imperial KX-7 Command Walker or the Republic BA-2 Command Walker.
  • Collect the Massassi Gear Set, inspired by the fearsome Massassi Warriors of Yavin 4.
  • Use your new Illumination Probe Crate decoration to light the path in front of you as you take a stroll around your Stronghold or show off visually mesmerizing with the new Multi-state Mainframe Terminal.

Visit www.swtor.com/gameupdates/conflict-on-rishi for more details!

Patch Notes – Game Update 3.0.2

Game Update 3.0.2 Patch Notes

Long-forgotten Sith spirits have awakened on Yavin 4. This convergence of dark side energies could give rise to a powerful and ancient threat within the moon’s already-treacherous jungles…

Highlights

New Guild Flagship Destinations! Rishi and Yavin 4 have been added as Guild Flagship destinations, and Flagship Orbital Support and Transport are now available for those locations.

New Conquest Event! The “Revenge of the Revanites” Conquest Event has been added to the Conquest rotation.

Improved Weekly Reward! Companion Outfit Lockboxes are now awarded for completing the Mission “[WEEKLY] Spirit of Cooperation.” Each lockbox contains a full set of rating 192 armor for its specified companion.

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Patch Notes – Game Update 3.0.1

Highlights

Life Day is upon us once again! Celebrate the occasion from December 16th 2014 until January 6th, 2015 at 4AM PST (12 Noon GMT).

General

  • Updated the population limits for Rishi, Yavin 4, and the SOLO-Mode Flashpoints in order to address performance issues.
  • The Master of Ceremonies vendor is now available on both Fleets, and sells the following items:
    • Life Day Snowball Bomb Ability
    • Blue-Purple Life Day Holo-tree Decoration
    • Gold Life Day Holo-tree Decoration
    • Sleigh I Vehicle
    • Cyan Sphere Vehicle
    • Life Day Tree Fireworks
  • Anniversary Personnel has been assigned to either Fleet to distribute free Third Anniversary Stronghold Decorations! They will be available until Game Update 3.0.2, and have the following Decorations:
    • 3rd Anniversary Fireworks Launcher
    • 3rd Anniversary Galactic Memorial
    • Art: 3rd Anniversary Celebration – Coruscant
    • Art: 3rd Anniversary Celebration – Dromund Kaas
    • Art: 3rd Anniversary Celebration – Korriban
    • Art: 3rd Anniversary Celebration – Nar Shadaa
    • Art: 3rd Anniversary Celebration – Rishi
    • Art: 3rd Anniversary Celebration – Tatooine
    • Art: 3rd Anniversary Celebration – Tython
    • Art: 3rd Anniversary Celebration – Yavin 4
  • Added missing text in numerous places in the French and German clients.
  • The Coalition Staging Area on Yavin 4 is now a sanctuary.
  • The following Rishi Achievements no longer reset on logout:
    • The Last Straugh
    • Where’s Wudd
    • A Breck House
    • Three Not So Little Grophets
    • Smell of the Sea
    • X Marks the Spot
  • The number of Rishi Idol Decorations obtainable per Legacy has been increased to 10.
  • Data Packets obtained from the Grophets on Rishi are no longer classified as Junk.
  • Corrected an issue that would cause trainable Abilities to not appear on Class Trainers.
  • Satele Shan’s Lightsaber is now the correct color on the Shadow of Revan loading screen.

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Shadow of Revan XPac Released!

keyart_854x480Welcome to the launch of our latest expansion – Shadow of Revan!

The Shadow of Revan Digital Expansion is the grand culmination of the Forged Alliances story arc. Revan is ready to make his boldest move yet, and we are excited to share it with you. When we started developing Shadow of Revan, we wanted to go back to our BioWare roots and focus on the story. We know that BioWare story is at the top of the list for things players want to experience in Star Wars™: The Old Republic™, and we think we’ve delivered that with Shadow of Revan. This expansion is the effort of a lot of dedicated work from people who care deeply about compelling narrative.

Of course, we haven’t left out the usual accoutrements you’d expect from an expansion of this magnitude. The first thing you’ll notice when you log into the game is the new Disciplines system. This has replaced the old Skill Trees system in favor of a more streamlined and user friendly system that allows you to experience the core of your character’s Class very early on in the game.

From there, the game opens up into the Forged Alliances prelude, where you are able to play single-player versions of the Forged Alliances Flashpoints on Tython, Korriban, Manaan, & Rakata Prime. For anyone who hasn’t experienced the lead up to the Shadow of Revan story, this is a great way to jump right in and get caught up.

You’ll then move into the heart of the expansion where you’ll travel to Rishii, the pirate haven at the edge of the galaxy, and end in a climactic encounter on the iconic moon Yavin 4. Along the way you’ll get to experience 2 new Flashpoints, 2 new Operations, a host of new allies and enemies, and all of the action you’ve come to expect from Star Wars: The Old Republic.

Have fun, and may the Force be with you™!

Andrew Horwitz
Associate Producer

Welcome to Galactic Strongholds Early Access

welcometo29_854x480Greetings and welcome to Galactic Strongholds Early Access!

The introduction of Galactic Strongholds brings you a multitude of new features that have never been seen before in Star Wars™: The Old Republic™!

Galactic Strongholds fulfills your dreams of owning your own home in the Star Wars™ universe, establishing your own Guild Headquarters in one of our four Stronghold locations, or conquering the galaxy in a formidable Guild Flagship!

We wanted to provide our players the choice of living in some of the most desirable locations available, each having an iconic look and feel. When you first arrive in your new Stronghold you will notice how each detail within your Stronghold perfectly fits the appropriate thematic feel of the corresponding planet where it is found. From there, we wanted to make sure that decorating your Stronghold would be easy, intuitive, and most importantly fun! There are an incredible amount of decorations available and all kinds of ways to get them. Everything from crafting to in-game vendors, Operations and Flashpoints will give you the chance to find new and exciting items with which to fill your Stronghold.

For the first time, Guilds also have a place to call their own. Guilds can establish their Headquarters in a Guild owned Stronghold or they can also choose to purchase a massive Flagship, which provides your Guild not only a true meeting place to gather, but now a way invade a planet and compete against other Guilds for total domination! Exactly how do I conquer a planet, you say? Conquests! Conquests are based on weekly objectives wrapped in a variety of themes that give you new incentive to visit familiar places. Some of these objectives will require a well-rounded group to complete whereas others can be done by yourself. Once you complete an objective, you will earn points towards your Conquest goal both on an individual basis, which helps you earn personal rewards, but also towards your Guild score and help your Guild climb the leaderboard. The Guild in the top spot at the end of the week will conquer the planet they have invaded and will be rewarded with special perks while on that planet. If your Guild does manage to conquer a planet, anyone who visits while under your control will know exactly who came out on top!

We believe that this digital expansion provides something for everyone. You may wish to just sit back and relax in your personal Stronghold, basking in the glory of past achievements or add to your collection by crafting, exploring, battling or perusing the market. Or you may choose to hyperspace across the galaxy with guild mates, both old and new, and take on the risky prospect of battling our new Commanders, found deep within enemy territory. This particular feature gives a whole new meaning to open world PvP and will certainly give your guild a reason to create strategies and weigh risk versus reward.

There’s still plenty more included in this expansion that I haven’t scratched the surface on, such as our new tactical Flashpoint, Depths of Manaan, and much more. We are incredibly excited to bring you Galactic Strongholds and can’t wait to see you in game!

Jack Wood
Producer